X Rebirth being the prime example of that. I have been burnt before in believing that a game will be good. The Persistent Universe is still in design stage, however, but it is in the making and there are constant updates as to how it's progressing. Do bear in mind that sometimes people have completely unrealistic expectations and/ or tend to misinterpret the vague statements a business company makes.Īlso it has to be said that all of the other modules (as they call them) of Star Citizen, except the Persisten Universe or - in other words - the full Multiplayer aspect, are in production as can be seen on the official page. It's too vast to sum it up, really.īut as someone who has paid a moderate amount of attention I have to say that Star Citizen is on track to deliver exactly what was promised. of Start Citizen when they came out up to this point to fully grasp where the game is now, what is promised and where it will be. You'd have to have had read the progress reports etc. I also like crew management, and how it's done. Pre-release I was against adding station interiors to the game, but others just called me an "idiot" when I said that station interiors are not going to end up well in a X game.īut personally I like that I can hack a station from inside, or smalltalk people for discounts or small item trading. Yes indeed, Omycron, DeVries, Albion, each one of those has different interiors.īut I gotta agree with you somewhat about those interiors. There are only maybe 4 different models of space station and then there all just copy and paste. Originally posted by The_Deacan:When you dock at a sation youl quiclly find there is nothing actually to do worth doing after about an hour.
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